1. Sketch coarse draft of the board design. This allows you to specify more or less details in the final design. Depending on the theme and mechanics of your game, your board may include or exclude this element:
- Path. Be sure to add places to start and end and make clear directors for the characters to move. Specify whether to share or add a path to increase the variation or length of game time.
- Play ground. This is the opposite of the path. Games that have an area do not require a path. Risk is an example of a game that uses a playground rather than a path.
- Position to land. This can be determined by the shape (box, circle, and triangle) or the object drawn / location (rock, island, cloud). Make sure that some positions will redirect players, instruct them to take cards, or cause them to lose or obtain items. When designing positions that can move players to other positions, be careful not to make a domino effect (eg “Step Two Steps” position will move the player to “Five Step Forward” position).
- Playing cards. A random card will add variety to the game. A card usually tells a fast story that affects players such as adding or subtracting values and can also move the player’s position. Having lots of cards will make the game more interesting.
2. Prototype test. When you have all the basic parts for your rough draft, you can start testing the game and see how the game runs. Before showing it to other people, play it by yourself by playing with all the characters. It will be quite difficult to fight yourself, but you will get a lot of information. Always write what works and what does not and make changes that will suit the game and other components.
Try to solve your game by testing against yourself. See if there is a way in which players can always win when doing a certain way, or there are less matching rules
3. Play with friends and family. When you have enough to play your own game, try for the actual test. Collect friends or relatives and explain to them that you are trying a new game. Let them know that the game is still in development and you appreciate every input.
Make notes as the game progresses. Note when there is someone who does not look happy, or when the rules seem confusing. Watch how the game ends. If one player is always far superior, let’s see how that happens. Game Board is more fun if there is a competitive atmosphere.
Do not defend yourself when criticized. Criticism is useful to make your game better and more fun for everyone, be polite and write it down. If possible, see how the game progresses without you getting involved. This will help you see how a group of people unfamiliar with the game is playing.
4. Test with different people. Try to get different players to play your game. Everyone plays this differently, and many tests will make your game more suitable to everyone. The more you play your game, the more you will find the shortcomings of your game
5. Fix your Game. After you finish the test game, make changes on your board, rules, or components to make it more fun to play